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  1. In Fusion 360 click on File -> Open Select Open from my computer Select your file
    • In Fusion 360 click on File -> Open

    • Select Open from my computer

    • Select your file

  2. Right click on the mesh object you just opened and select Mesh to BRep In the popup, select if you want a new body or a new component and press OK Fusion might warn you if the model is really complex. If it is too complex, it does not execute it at all.
    • Right click on the mesh object you just opened and select Mesh to BRep

    • In the popup, select if you want a new body or a new component and press OK

    • Fusion might warn you if the model is really complex. If it is too complex, it does not execute it at all.

    • You now have an object you can model with, but it is very complex still with lot of vertices

  3. Go to surface in the top menu and look for merge in the modify menu Check the box for Select Chain in the popup and select any visible vertex of your model. You should see it highlight the entire plane now. Press OK and wait. This might take some time, depending on the model
    • Go to surface in the top menu and look for merge in the modify menu

    • Check the box for Select Chain in the popup and select any visible vertex of your model. You should see it highlight the entire plane now.

    • Press OK and wait. This might take some time, depending on the model

  4. For a reason unknown to me, imported STL files are often 10x too big (probably a cm / mm mixup) If this is the case, do this step. Back in solid find the scale option under modify
    • For a reason unknown to me, imported STL files are often 10x too big (probably a cm / mm mixup) If this is the case, do this step.

    • Back in solid find the scale option under modify

    • Click on the body and set it to 0.1

    • Click OK

  5. Enjoy your cleaned up model. It is not perfect yet, especially round holes are not yet perfectly round. But it does allow you to modify it more easily. At this point you may want to enable design history before making modifications. Enabling this beforehand does not let you convert mesh to BRep!
    • Enjoy your cleaned up model. It is not perfect yet, especially round holes are not yet perfectly round. But it does allow you to modify it more easily.

    • At this point you may want to enable design history before making modifications. Enabling this beforehand does not let you convert mesh to BRep!

Finish Line

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Bart Lammers

Member since: 04/11/2020

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